The latest Jerusalem Strategy Gaming Club session report is up. Games played: Dominion/Prosperity, Settlers of Catan.
We enjoy Prosperity. Our two games (Dominion and Settlers) take a long, long time.
DHL's tracking service claims that one of my packages couldn't be delivered, even though I work from home and was home all day. And the other package, sent at the same time, is apparently on a plane over the Mediterranean, and has been since Dec 23.
Thứ Năm, 30 tháng 12, 2010
Thứ Tư, 29 tháng 12, 2010
Remembering and discovering some adventure and role playing games
Blood and Iron menu
- Dark low fantasy theme
- You play the owner of a mercenary company, the characters on the battlefield are just employees
- Your goal is to make your mercenary company the most famous one in history, and to complete various special challenges (achievements)
- Yes, you really won't save the world this time
- Tactical (actual combat) and strategic (resource management) layer
- Turn-based, of course
- Ironman only, no girlie man reloading whenever something goes wrong here
- Yes, when characters die they are gone - forever
It is written in SDL and supposed to be portable.
So far (the project is one day old at time of writing) there is only a win32 binary (runs on linux using wine) available for download which features an incomplete menu and low-pixel art.. I would love to see this project ripen.
Pages of Adventure dialog
Pages of Adventure is a lovely "puzzle adventure in a strange world" which so far features one puzzle. I tested the game on Arch Linux.
Game testers are wanted for the SVN version of the game, different resolutions need to be tested for example. Testers and people who can recommend game/map/dialog editors for tile-based rpg/adventure games, please report to the PoA thread on our forums!
Dawn RPG makes progress. They use MediaWiki for posting news, which makes following development not too comfortable. SumWars is progressing as well. Both games have gained new team members and released new versions.
Hmm.. remember Hero of Allacrost, Silver Tree and Adonthell, FLARE, Arkhart, Radakan and PARPG ? I wonder how many open source non-roguelike role-playing or adventure games are out there and how many are playable and how many are finished..
Chủ Nhật, 26 tháng 12, 2010
Too Many Magic Cards
I have 5,695 magic cards, not including basic, non-foil lands and a handful of foreign language cards. That's about 4,000 too many cards for my needs. I'm offering them for sale first to my game group, and then to my readers and the Israeli public, and then to whomever.
Take a look. The quality ranges from very good to acceptable; I tossed out the unplayable cards, but a dozen or so of the remaining cards have noticeable corner bends, and around a quarter of the cards have whitened edges from use. I probably mislabeled some of the cards by the wrong expansion, but not many. Ask if you need to know.
Anyone interested in picking up any cards that my game group doesn't is welcome to email me.
Secret Santa
Rachel's luggage finally arrived, so I got my first secret santa gift which was mailed to her in the states: Canal Mania. The other secret santa gift is supposedly in transit, but it's been in transit for a month. Hoping it shows up eventually.
I also got Dominion Prosperity, Glory to Rome, and Gosu, which I bought for myself. And, on the way from Amazon.de, are Shipyard, Carson City, and Tobago. I would have added Die Handler and maybe Blox, but I had to face the fact that no one in my game group was going to play these with me. Several other games I wanted either weren't available on Amazon.de or couldn't be combined with their cheap international flat rate shipping. They'll just have to wait for another season.
Lastly, I got the game I need to ship to someone else in Israel as their Secret Santa. Somewhere along the way (or at the original point of purchase) one of the box cover corners split, which is a shame. Tikal is a fine game, however, so hopefully it won't matter.
Yehuda
Take a look. The quality ranges from very good to acceptable; I tossed out the unplayable cards, but a dozen or so of the remaining cards have noticeable corner bends, and around a quarter of the cards have whitened edges from use. I probably mislabeled some of the cards by the wrong expansion, but not many. Ask if you need to know.
Anyone interested in picking up any cards that my game group doesn't is welcome to email me.
Secret Santa
Rachel's luggage finally arrived, so I got my first secret santa gift which was mailed to her in the states: Canal Mania. The other secret santa gift is supposedly in transit, but it's been in transit for a month. Hoping it shows up eventually.
I also got Dominion Prosperity, Glory to Rome, and Gosu, which I bought for myself. And, on the way from Amazon.de, are Shipyard, Carson City, and Tobago. I would have added Die Handler and maybe Blox, but I had to face the fact that no one in my game group was going to play these with me. Several other games I wanted either weren't available on Amazon.de or couldn't be combined with their cheap international flat rate shipping. They'll just have to wait for another season.
Lastly, I got the game I need to ship to someone else in Israel as their Secret Santa. Somewhere along the way (or at the original point of purchase) one of the box cover corners split, which is a shame. Tikal is a fine game, however, so hopefully it won't matter.
Yehuda
Thứ Sáu, 24 tháng 12, 2010
Happy Aðfangadagskvöld!
Three more days, 688 more US Dollars pledged to the Portrait Marathon and we get art video tutorials (so spread a little word, why don'tcha? ;) ):
Fantasy Portrait Marathon pledge progress
There has been a *LOT* of giving on OGA lately, two fully rigged 3d character models for example.
Another present: IOFORMS' (aka iosketch) first alpha release is being prepared.
Please let us know in the comments if you notice are any special present-ish foss game releases. :)
OGA's presents
There has been a *LOT* of giving on OGA lately, two fully rigged 3d character models for example.
Another present: IOFORMS' (aka iosketch) first alpha release is being prepared.
Please let us know in the comments if you notice are any special present-ish foss game releases. :)
Thứ Năm, 23 tháng 12, 2010
Session Report, in which it's Just Me and Gili
The latest Jerusalem Strategy Gaming Club session report is up. Games played: 1955, Schotten Totten x 2, Race for the Galaxy.
Games are sometimes better when you play then with the correct rules; then again, sometimes they're not.
Merry pagan solstice to all of you who celebrate it.
Games are sometimes better when you play then with the correct rules; then again, sometimes they're not.
Merry pagan solstice to all of you who celebrate it.
News Avalanche!
Zero-K:
Zero-K is the reboot of Spring RTS game Complete Annihilation, with aims to distance itself from the TA IP that has plagued Spring games, and just generally be better in every way :)

It comes with a revamped UI, multiple specialist commander units to play as, and a single faction instead of the traditional 2. The team is also providing a set of web services such as map and mission lists to enhance the experience, and maybe we'll even see the resurgence of Planet Wars, the awesome persistent galactic RTS that was running a while back
IrrRPG Builder
IrrRPG Builder looks like a promising 3D RPG IDE. So far, it features a terrain editor, drag and drop object placement, and scriptable using Lua.

There's a set of tutorials to get you started, and comes with enough content to play around with; the scriptable object system along with template scripts make it really beginner friendly. The built-in script validator could use a bit of work (doesn't detect undefined functions yet, which crashes the game) and adding some sort of api refference along with autocompletion would really make it a fully fledged IDE :)
Ryzom:
We've been giving Ryzom quite a bit of love recently, with their Linux native client and all, but they just announced an In-game competition for a Linux netbook and got accepted for the Google Code-In initiative. Here's hoping they have lots of success!
Warlock's Gauntlet:

Warlock's Gauntlet is a highly polished Gauntlet/Diablo/Hack'nSlash mashup. A nice interface, smooth gameplay and lots of spells make this a very nice find.(Thanks archl from the comments :) It even has co-op!
Egoboo
The Egoboo team just released their version 2.8.1 beta, it adds randomized loot, special effects and lots of bugfixes. Check it out!
FreedroidRPG
Freedroid recently had their website redesigned(aww I liked the old one :(), and also released version 0.14 which included the Summer of Code work. This added better randomized dungeons, a better interface for the level editor and replaced magical weapons with a more sci-fi addon system (the last addition was done by Nekotaku from Lips of Suna, which also had a release recently :)
Nhãn:
2d,
3d,
egoboo,
freedroidrpg,
gauntlet,
genre-rpg,
genre-rts,
irrrpgbuilder,
lipsofsuna,
mode-multiplayer,
mode-singleplayer,
platform-linux,
platform-osx,
platform-windows,
ryzom,
warlocks,
warlocksgauntlet,
zero-k
Thứ Hai, 20 tháng 12, 2010
An early Xmas?
Not very X-mas like at my current place of residence, but there are just so many good things coming to the FreeGamer enthusiast right now! But I am short on time and on a crappy internet connection... so only text for you guys tonight :p
Their donation drive is also still running, so if you have some money to spare, head over here. They are still a long way from the target, so don't be shy :)
So why is there an early X-mas? Well I just got the hot news that there has been a 2.0 release of the ZeroBallistics FOSS game!!! Definity some nice new features, but have a look at their release announcement yourself here.
So, as a follow up the the recently mentioned Alpha 0.3 release of 0AD and their donation drive, UbuntuGamer has now published a pretty nice interview with one of the 0AD contributors.
Their donation drive is also still running, so if you have some money to spare, head over here. They are still a long way from the target, so don't be shy :)
ZeroBallistics 2.0
So why is there an early X-mas? Well I just got the hot news that there has been a 2.0 release of the ZeroBallistics FOSS game!!! Definity some nice new features, but have a look at their release announcement yourself here.
War§ow 0.6 and AlienArena2011
Two pretty big releases also, but since I always get snubbed a bit for mentioning these games with non-FOSS media around here I will make it short: War§ow 0.6 (BIG and very nice release) and AlienArena2011 (now with ODE physics for rag-dolls).Chủ Nhật, 19 tháng 12, 2010
Session Report, in which we try Navegador and love it
The latest Jerusalem Strategy Gaming Club session report is up. Games played: 1955 x 2, Navegador, Louis XIV, Schotten Totten, Bridge.
1955 is on kickstarter, a game prototype. I think of the game as 1960-lite; of you like 1960 and want a shorter version, get this.
We love Navegador. I must get a copy for the group asap.
Shabbat Gaming
We had our good friends David and Sharron over, and we were all invited for dinner to reps of a local synagogue also happened to be my fourth cousin. Her husband had brought back a bunch of dice from China where he had learned how to play Liar's Dice (I thought that Liar's Dice was a slightly different game, but I was mistaken). He and David and I played most of a game, and he lost badly.
The next day, I taught Tal's friend Toby how to play Settlers of Catan. Tal and David and Sharron's son Yoni joined us, and we had some rollicking fun. After lunch I taught Sharron and Yoni how to play Shotten Totten (getting all of the bonus cards wrong) and they played twice while David, Nadine, Mace, and I played bridge.
And what did you do this weekend?
1955 is on kickstarter, a game prototype. I think of the game as 1960-lite; of you like 1960 and want a shorter version, get this.
We love Navegador. I must get a copy for the group asap.
Shabbat Gaming
We had our good friends David and Sharron over, and we were all invited for dinner to reps of a local synagogue also happened to be my fourth cousin. Her husband had brought back a bunch of dice from China where he had learned how to play Liar's Dice (I thought that Liar's Dice was a slightly different game, but I was mistaken). He and David and I played most of a game, and he lost badly.
The next day, I taught Tal's friend Toby how to play Settlers of Catan. Tal and David and Sharron's son Yoni joined us, and we had some rollicking fun. After lunch I taught Sharron and Yoni how to play Shotten Totten (getting all of the bonus cards wrong) and they played twice while David, Nadine, Mace, and I played bridge.
And what did you do this weekend?
Thứ Năm, 16 tháng 12, 2010
From Open to Free, visual programming, new SumWars RPG and Berlin game dev summoning
FLARE logo
OSARE is now FLARE. From an OGA tread:
I sent an email to Richard Stallman asking if he's interested in supporting Justin Nichol's Creative Commons Fantasy Portrait Project.
He pointed out that the difference between "open source" and "free" or "free/libre" and noted this:
"However, if you decide to describe it "free" or "free/libre" instead of "open source", then I would be honored to participate."
Stallman's lectures are what convinced me in the first place to use the GPL for my work, and to be interested in copyleft licenses in general. I'm quite honored that he answered my email at all, and I agree with his reasoning.
IOSKETCH visual programming
IOSKETCH is a cross-platform visual authoring tool for games. It is written in Common Lisp.
Summoning Wars 0.5.3
The new version
The new version
SumWars 0.5.3 is out:
- Upgrade to Ogre 1.7 and CEGUI 0.7
- More art and story content
- Russian translation
There's a little meeting this Saturday for making little games in Berlin. Artists, programmers, designers and whatnot are welcome! We speak English. Wir sprechen Deutsch. At least one speaks Spanish, at least one speaks Russian.
You might want to bring a multiple outlet strip (don't forget your converter if you need one).
Berlin Game Developers Meet-Up #5 on Facebook.
Where: Cafe Osswald
When: Saturday, December 18 from 11:00 am to 7:00 pm
Thứ Tư, 15 tháng 12, 2010
Lithosphere - awesome visual procedural 3d terrain map generator with shaders
Forget my last post about terrain generators! I'm just going to let the screen/video talk for themselves.
License: AGPL
Requirement: 32bit python2.6 (:|), a modern graphics card
Tested on: Windows, Linux
The creator's blog might be of interest to you as well. The last few articles cover OpenGL and HTML5/JavaScript Canvas.
Lithosphere is a GPU driven terrain generator. It allows you to create and export material textures and heightmaps intended for use in realtime graphics applications.
All terrain algorithms are implemented as GLSL fragment shaders operating on floating point textures. This allows realtime modification of the terrain. A graph of nodes is evaluated in order to arrive at the terrain output.
License: AGPL
Requirement: 32bit python2.6 (:|), a modern graphics card
Tested on: Windows, Linux
The creator's blog might be of interest to you as well. The last few articles cover OpenGL and HTML5/JavaScript Canvas.
Thứ Hai, 13 tháng 12, 2010
Portrait Marathon got $1500, could use $1500 more :)
The fantasy portrait marathon reached first base. I just wanted to let you know. Remember, that if it reaches $3000 ($9000!!!/3), we will get a massive instructional video!
Thứ Bảy, 11 tháng 12, 2010
Game Notes
I gave each of my brothers' families a copy of Jungle Speed for Hanukkah. It's currently very popular among Israeli teenagers and children.
We didn't have game night this week, owing to Hanukkah, Rachel leaving for Toronto/Boston for two weeks, and Rachel and I taking a trip up north for Limmud Galil - she taught and learned, I worked. I brought a few games with me just in case the social opportunity presented itself, but it didn't.
I sent my Netrunner collection with Rachel to Toronto; it will be picked up by someone who bought it from me (at a steal, I think). Of the other games I wanted to sell off, Binyamin of my local group bought eight of them. Rachel will bring back a few games I bought (Dominion: Prosperity, Glory to Rome, Gosu, whatever my BGG Secret Santa sent me, and a game I have to send to someone in Israel as TDT's Secret Santa).
Last shabbat I played with my downstairs neighbors' guests' kids. We played Cranium Whoonu. Each player takes a turn to be judge. The other players play a card with an item or activity that they think the judge will like. The judge arranges the items according to likes most to likes least. The players receive points for having guessed well.
Then, oddly, each player passes half their cards to a player on their left, which means that you may know later as a judge who played what. I didn't actually look at the rules, so maybe the kids added that one themselves.
After that nonsense, I ran upstairs and brought down For Sale, which none of them had heard of naturally. We played twice, and one of them wanted to go buy it.
This shabbat I went to my mom's in Beit Shemesh. After lunch I played Parade with my hostess and her 20 year old daughter. They got it quickly and liked it. I won.
Later in the afternoon I played Scrabble with my mom. I had a bingo, and I thought I was doing much better than she was anyway, but discounting the bingo I only beat her by 20 points. Hmmm.
We didn't have game night this week, owing to Hanukkah, Rachel leaving for Toronto/Boston for two weeks, and Rachel and I taking a trip up north for Limmud Galil - she taught and learned, I worked. I brought a few games with me just in case the social opportunity presented itself, but it didn't.
I sent my Netrunner collection with Rachel to Toronto; it will be picked up by someone who bought it from me (at a steal, I think). Of the other games I wanted to sell off, Binyamin of my local group bought eight of them. Rachel will bring back a few games I bought (Dominion: Prosperity, Glory to Rome, Gosu, whatever my BGG Secret Santa sent me, and a game I have to send to someone in Israel as TDT's Secret Santa).
Last shabbat I played with my downstairs neighbors' guests' kids. We played Cranium Whoonu. Each player takes a turn to be judge. The other players play a card with an item or activity that they think the judge will like. The judge arranges the items according to likes most to likes least. The players receive points for having guessed well.
Then, oddly, each player passes half their cards to a player on their left, which means that you may know later as a judge who played what. I didn't actually look at the rules, so maybe the kids added that one themselves.
After that nonsense, I ran upstairs and brought down For Sale, which none of them had heard of naturally. We played twice, and one of them wanted to go buy it.
This shabbat I went to my mom's in Beit Shemesh. After lunch I played Parade with my hostess and her 20 year old daughter. They got it quickly and liked it. I won.
Later in the afternoon I played Scrabble with my mom. I had a bingo, and I thought I was doing much better than she was anyway, but discounting the bingo I only beat her by 20 points. Hmmm.
Thứ Sáu, 10 tháng 12, 2010
Fantasy Portrait Marathon Update and Reddit Game Jam #4 in a few hours!
Justin added new possible targets to his freely-licensed fantasy portraits project for OSARE and OGA:
$1500
by December 28th
30 portraits
$2000
by December 28th
35 portraits
$3000
by December 28th
35 portraits + a full length instructional video showing the painting process for the collection
I sure hope we can arrange this gift of Justin's video to ourselves..
You can spread the word on fsdaily and reddit.
In other news: there's a 48h game jam STARTING TODAY! Here's the IRC channel, here are the rules. I recommend github and love2d!
Thứ Năm, 9 tháng 12, 2010
Contributing to FPSs, RPGs and other games by sharing thoughts and spreading words
I* joined PARPG to work on game interaction (controls and GUI). This decision was made after taking a look at some projects and talking with their members about what tasks are available. Now I want to tell you about the 'open source jobs' available out there.
Radakan (RPG) is currently a solo project that uses the Python 3D engine Panda3D. Project lead Taldor would like help with the game design, GUI design, Writing (dialog & quests) and content creation (creating and converting models, managing the content pipeline). Warning: Radakan's website is currently down, best way to get in contact is irc.freenode.net#radakan.
CubeCreate (FPS + Editor) will be a Lua-driven Sauerbraten-based engine. It could use some design help for editor accessibility improvements and thoughts on asset management (model/texture import) while the developers port to Lua.
0 AD (RTS) has a a well-compiled list of tasks.
Megaglest (RTS) would like to have somebody find more players for the game. In my humble opinion it could use the help of an audio designer to take a look at some files' volume levels as well. :) A re-work of their homepage is being discussed as well.
Ryzom (MMORPG) still needs to port the world editor but also would be interested in designers to work on a 3D editor.
LinWarrior3D (Mech Action) will soon have a new release. There might be a git repository soon. I got a list of possible tasks:
*remember, this is a collaborative blog, I'm one of currently 4 posters :)
Radakan (RPG) is currently a solo project that uses the Python 3D engine Panda3D. Project lead Taldor would like help with the game design, GUI design, Writing (dialog & quests) and content creation (creating and converting models, managing the content pipeline). Warning: Radakan's website is currently down, best way to get in contact is irc.freenode.net#radakan.
CubeCreate (FPS + Editor) will be a Lua-driven Sauerbraten-based engine. It could use some design help for editor accessibility improvements and thoughts on asset management (model/texture import) while the developers port to Lua.
0 AD (RTS) has a a well-compiled list of tasks.
Megaglest (RTS) would like to have somebody find more players for the game. In my humble opinion it could use the help of an audio designer to take a look at some files' volume levels as well. :) A re-work of their homepage is being discussed as well.
Ryzom (MMORPG) still needs to port the world editor but also would be interested in designers to work on a 3D editor.
LinWarrior3D (Mech Action) will soon have a new release. There might be a git repository soon. I got a list of possible tasks:
- Homepage enhancing, either with Drupal or static (portions of the website should have the feeling of you-are-in-the-world rather than you-are-reading-the-website). There needs to be resemblance to the current homepage for keeping identity.
- The HUD-Displays could use an overhaul.
- Concepts for a world setting, places, factions for (GTA-like) emerging gameplay - to enhance and populate the game world.
- Concepting a tutorial at the current state of interaction
*remember, this is a collaborative blog, I'm one of currently 4 posters :)
Chủ Nhật, 5 tháng 12, 2010
Quoting releases: Bitfighter, Love2d, OpenClonk
Bitfighter
This version features new Soccer rules, and a verified user name system protected by your forums password. Many other improvements, including important stability fixes and enhancements for all platforms.
love2d 0.7 no-game-screen
LÖVE 0.7 "Game Slave" has finally been released! This is a Lua 2D game engine also known as "love2d". Oh, and it's on Indie DB. Oh, and Indie DB allows to sort engines by license!
Framebuffers, for rendering to places other than the screen. Threads, for true multithreaded programming. New callbacks, like love.quit and love.focus. A text-origin change from lower- to upper-left. And about a million different bugs have been squashed!You'll find games and toys and demos to try out in this forum and you can give my stupid little game a try too.
"The Guardians of Windmills" OpenClonk scenario
OpenClonk 1.0 hass been released and I just noticed that I love how their main page contains all the info important to people who don't know the project.
This milestone focuses on some fast paced melees, races and a few experimental scenarios to choose from. All scenarios are meant to be played multiplayer through the internet. It features completely new controls, a new HUD and many weapons and tools to choose from. Also included are four tutorials that guide new players and veteran clonkers through the new controls.I feel like giving OpenClonk a try soon and hope the tutorials are any good. Here's a game description, if you never took a closer look at the project like me.
OpenClonk is a free multiplayer action game where you control clonks, small but witty and nimble humanoid beings. The game is mainly about mining, settling and fast-paced melees. OpenClonk is also not just a game but also a versatile 2D game engine that offers countless possibilites to make your own mods.
Thứ Bảy, 4 tháng 12, 2010
Freely Licensed Fantasy Portraits Financing!
The style
Open-art artist Justin Nichol intends to create 30 freely licensed portraits (or more) in the style you see above. I support his Fantasy Portrait Marathon for 3 purposes:
- Allow an open source enthusiast artist to continue his studies
- Provide portraits for the excellent slash-and-hack OSARE
- Add a quality set of art to OpenGameArt for use in various games
The cash
$1500, Dec 28
The target
Targeted is a backing of $1500 until end of 2010. At time of posting, $580 (38.6%) have been already pledged (7 backers).
The artist
Other works by Justin
Justin Nichol is attending the Concept Design Academy in Pasadena, Ca. He contributed art to PARPG and OGA. He has a portfolio.
The portraits
- GIMP will be used for drawing the portraits
- Backers will be able to determine the faces they pay for (check the right sidebar of the project page for details)
- The portraits will be CC-BY-SA/GPL dual-licensed for maximum copyleft compatibility
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