Thứ Bảy, 31 tháng 3, 2012

Black Dog: HTML5 Helicopter in Hell by Wilbefast

screenshot of Black Dog: A fallen angel flying through hell's caves, burdened by mystical weights, with progress being limited by only slowly regenerating feathers, the many-tongued flying black beast directly behind the angel (interpretation of reviewer)

Black Dog is a dark-theme reaction/precision type side-scroller that will run in your modern HTML5/Javascript-supporting browser. It has beautiful minimal original pixel artwork and at the same time uses works from OpenGameArt.

I highly recommend following Wilbefast if you're interested in Android game development and game dev jams. Most content is related to open source and will soon be added to our FreeGameDev PlanetDev feed aggregator.

Moosader's Text-Based Game Competition [until April 9th 2012]

image labeled "Text-Based Game": ASCII-Art Female with a o_o expression. Buttons saying "Attack" and "Glare" next to her, the first being selected

Moosader - creator, host and leading contributor to OpenArt - also hosts game development competitions on her community's forum.

The current theme is "Text-Based Game" and will be over in 9 days, so feel free to join! There are 25 projects in it so far.
Make a text-based game, like Zork, Adventure, Nethack, or something completely your own!
I spotted some free, open source projects among them [1] [2] but didn't have time to take a closer look. There's parody, Lua, C++ and JavaScript represented is all I can tell so far.

Thứ Năm, 29 tháng 3, 2012

OpenMW 0.13.0 released

Normally qubodup is responsible for this type of games (I have to admit, never liked Morrowind, nor any predecessors or sequels), but since they are doing such a good job of promoting it (and Q is busy), so I will give them their desired news:
The OpenMW developers have just released our latest version of OpenMW. I was hoping you could post on Freegamer. Below is our message, feel free to put your own spin on it. Also it looks like the Arx Liberatis folks are almost ready to release their 1.0. Thanks!


OpenMW 0.13.0 trailer


Hot on the heels of 0.12.0, the OpenMW team is proud to announce the release of version 0.13.0! Release packages for Ubuntu are now available via our Launchpad PPA. Release packages for other platforms are available on our Download page. This release notably includes functional NPC dialogue, and beautiful sky! There is a great new demonstration video for 0.13.0 up YouTube channel and a new video showing off our improved physics implementation which is scheduled for version 0.14.0.

Please note:
- On OSX, the path to the application cannot contain spaces, or the launcher will not work properly.

Changelog:
- NPC Dialogue window and mechanics implemented
- Reimplemented sky rendering, added weather effects
- Wireframe mode added
- Fix for sounds broken in 0.12.0
- Fix for 3D sounds
- Added sounds for weather, doors, containers, picking up items, and journal
- Various code cleanup and improvements
- Fixed an Ogre crash at the Dren plantation
- Several launcher improvements
- Added fade to black effect for cutscenes
- Added backend for equipping items
- Fix to stop ASCII 16 character from being added to console on its activation in OSX
- Fixed collision shapes being out of place
- Fixed torch lights not being visible past a short distance
- Fixed some transparency rendering problems

Website
http://openmw.org/en/

Download Page
http://code.google.com/p/openmw/downloads/list

YouTube Channel
http://www.youtube.com/user/MrOpenMW

Forum
http://openmw.org/forum/

Chủ Nhật, 25 tháng 3, 2012

Dev-corner: Flourish Conf

Open Source Conference

Next weekend you will have the chance to hear a talk by the Linux game development legend Ryan "Icculus" Gordon on open-source tools for game development:

Increasingly, the best tools for building games for any platform don't cost a dime. This talk will offer an overview of several of the best open source technologies available to game developers today. Topics will include audio, graphics, filesystems, and scripting. While this won't be a tutorial session, it will be fairly technical in nature, and will be useful for those looking to hack out their first game, or build the next Call of Duty sequel.

I hope they will record this for those who can not attend it personally. We will keep you updated on this next week I guess.

Thứ Sáu, 23 tháng 3, 2012

Dev-corner: On Sexism in the FOSS World

Wikipedia's discrimination icon

First, a note on relevance:


This issue is related to FOSS gaming in that it affects the FOSS community as a whole, and the FOSS gaming community with it.  The fact that it's an overall FOSS issue doesn't render it irrelevant to gaming.

...and a warning:

This is a rant.  I believe it's clear from the blog entry that the feelings I'm expressing here are directed at a small subset of the community and not everyone who happens to read the blog.  So, as you read this, consider if what I'm saying applies to you.  If it doesn't, then I'm not ranting at you.  If it does, well, I'm Bart Kelsey, I run OpenGameArt.org, and I stand by what I said.

Anyone who reads my blog entries knows that I love stirring up controversy.  As such, it's probably not a big surprise that I'm taking on this topic, since it tends to draw so much vitriol from some parts of the FOSS community.

Here's the thing, though.  Being against sexism shouldn't be controversial.  Regardless of what your political, personal, and/or religious beliefs may be, treating other people with respect (particularly fellow members of a community who, like everyone else, are volunteering their time and energy for the betterment of the world as a whole) ought to be something we do by default.

I have ranted in the past (at least in a round-about way) about the trouble the FOSS community has with respecting people it perceives as "outsiders".  For instance, if it's believed that you don't know how to code, there's a vocal minority of the population who are quite sure that your contributions aren't worthwhile.  Add this to the pretty much automatic assumption by some people that women aren't good with computers or competent coders, and you end up with an environment where women are rarely ever treated with respect.  It's no wonder the FOSS community is so overwhelmingly male.

You may or may not have already seen The Real Katie's blog post entitled Lighten Up, which explains the general situation from her view point.  Of course, there are probably plenty of people out there who read it and still feel that she needs to "lighten up", so for those of you who are too dense to be able to put yourself in her shoes for a minute, I'm going to lay it out for you:

When a large group of people "joke around" with a single person or a small group of people, that's not "joking around".  Heck, you may think, in your infinite wisdom, that you only made one little comment.  And you almost certainly didn't mean for that comment to hurt any feelings.  It's the sort of thing that you might say at a party or in a room full of friends and everything would be cool because you know each other and one person isn't being singled out as the target.

Think back to elementary school for a minute.  I'm willing to bet that a fairly large proportion of FOSS community members were a bit nerdy, and were probably singled out at one time or another (hell, you don't even have to be a nerd for that to happen -- it happens to pretty much anyone).  You sit there completely on your own and everyone gets a dig in at you -- even the people who you thought were your friends.  The teacher comes in, and suddenly everyone was just "joking around".  Nobody meant anything by it; ganging up on you was all in good fun.

And the thing is, individually none of the things that were said would be particularly hurtful.  The real problem is the experience in aggregate.  It's not that one person called you a name, it's that everyone is doing it; or at least that a large number of people are doing it and nobody is doing anything to stop them.

I've been the target, I've been one of the quiet ones, and regrettably I was at times one of the perpetrators.  Thinking back, in the times where I was the target, it would have been nice if one of the quiet ones had stood up and said something.

So I'll say something now.  If you're about to make a sexist comment to one of the few female FOSS developers who have stuck with it thus far and put up with this kind of crap from the rest of the community, then do this little exercise: write that comment down on a little piece of paper, wad it up into a ball, and cram it up your ass. Then, sit there and endure the discomfort that you were just about to inflict another person.

They say that no single snowflake believes itself responsible for the avalanche.  Well listen up, snowflake.  If you're taking part in making sexist comments or otherwise ganging up on women in the community, then you share responsibility for cutting the total body of FOSS contributions in half.  That's right, not only are you being rude to individual people -- in driving people out of the community, you contribute to there being less code for the rest of us.  If you've driven away a prolific and talented coder, then your total contribution to the FOSS community in terms of code is actually a net negative.  In simple words, the community would have been better off if you'd never been involved.

I'd also like to add a message to the "quiet ones".  There are a lot of us out there.  If you've ever found yourself wondering why members of certain groups don't denounce the most vocal and horrible members of those groups, this is your chance to put your money where your mouth is and say something.  Blog about it, complain about it, or better yet, call someone out as it's happening.  If this is ever going to change, people need to be made aware that sexist jackwads don't comprise the majority of the FOSS community.

Peace out.

Bart K.
OpenGameArt.org

I'm expecting I'll see some comments repeatedly, so I'm going to write some copypasta answers here to copy into responses and save time:
  • What does it say about the community as a whole when the best solution is "just pretend to be male"?
  • The fact that veil of anonymity that the internet provides encourages people to be jackasses doesn't absolve those people of being jackasses.  Perhaps people like that ought to give serious thought to what they are in the dark (timesink warning: tvtropes).

Game Artists and Developers: Fill out Freesound's 4-question open survey!


 Freesound survey banner
  1. What do you use Freesound for?
  2. Do you perceive some shared goals in Freesound user community? If so, which ones?
  3. What kinds of sounds are you most interested in?
  4. What makes Freesound different from other sound sharing sites?
This open survey consists of the four questions above.

Please fill it out. This is an opportunity to represent the free and open source game creation community's sound (licensing) needs at the largest and most comfortable freely-licensed sound library.

FYI: Freesound supports the Creative Commons Zero and Creative Commons Attribution 3.0 licenses.

Thứ Tư, 21 tháng 3, 2012

Summer of Code: Earn Money Developing Open Source Games


Matt Raykowski, aka sfb, is a community herder for the Ryzom Core project and Summer of Code mentor.


Some people may not be familiar with Google's Summer of Code. Annually Google hosts two programs: Summer of Code and Code In. Google Code In (aka GCI) is a contest for 13-18 year olds to engage them in open source that features a variety of tasks and projects for them to complete for points. Google Summer of Code (aka SoC or GSoC) is a program to encourage college students to participate in open source development. It is a 3 month long project that pays USD$2500 per evaluation period - there is a mid-term and final evaluation. You can find a detailed timeline on their site and a complete list of organizations. The student application period begins on March 26th, 2012 and ends on April 6th, 2012. The actual programming portion of the project is between May 21st, 2012 and August 20th, 2012.

In years past Google hasn't given a lot of love to open source games in its Summer of Code program. There have been a small handful of projects which have participated year after year but the selection was pretty limited. Beginning last year they opened the proverbial flood games for participating projects and we saw a number of new open source game and game-related projects become accepted which is very exciting.

Listed below are open source games, game engines or tools frequently used by game projects that have been accepted into Google Summer of Code 2012. If you are a college student looking to "flip bits not burgers" this summer and are interested in game development now is your chance to contribute to an open source game-related project and get paid (USD$5000) for doing so!

Open Source Games
Open Source Engines


Open Source Tools

If I missed a project you think should be on this list just let me know!


Segways and Sakharof

Yesterday I rode up and down the beautiful Tel Aviv coast on a Segway. Now that I've been on one, it has given me new sensitivity to the plight of the less fortunate non-Segway riding population in our midst. I feel for you poor unfortunate souls, and I encourage you to remember that there are still valuable roles in society that your kind of people can fill. Fixing Segways, for example, or leveling roads and clearing away the debris from in front of my Segway.
Me (trenchcoat) and coworkers at Shlomo Lahat Promenade in Tel Aviv

If you want to know what it's like to ride a Segway, just imagine it: it's pretty much just like that, except less bikini-babes (what's wrong with you?) and you can't do jumping tricks with it like you can on a bicycle. You get to high-five random strangers as you float above them, however. After a minute with my robotic extension, I knew that returning to my previous human powered ambulatory legged-life was going to be a letdown, a momentum remundanity. Sheesh, I have to walk? This sucks.

We didn't do much other than ride up and down Tel Aviv's main coast, but the sun was shining, the waves were high, and the rocky promenade was gorgeous. It got chilly.

Sunday evening I had food and drink at Jem's beer factory, one of a number of new Israeli micro-breweries. This one was co-founded by a guy in my synagogue, but he wasn't around for me to greet. The evening's entertainment was an intimate performance by Berry Sakharof, whose name I was not familiar with but whose songs I knew from the radio. There's nothing like a professional performer closeup. Unfortunately, it's not my usual musical style; I would have enjoyed it more with either my daughter or step-daughter, who are familiar with him and Israeli music in general, to enjoy it with me.

Berry Sakharof at Jem's microbrewery in Petach Tikveh
That's two work-related outings in a week, which is two more than typical.

Chủ Nhật, 18 tháng 3, 2012

New Me and My Shadow release

Almost forgot posting about this... somehow our "own" projects here on FreeGameDev.net get somewhat neglected on the blog from time to time...

But it's not because we don't care ;) So check this great new trailer for Me and My Shadow:


New Me and My Shadow trailer

Or head over to the release announcement on our forums to read about the changes in version 0.3 and download it! Don't forget to comment too ;)

Session Reports; Movie Reviews: Hugo, The Tree of Life

Raanana session report (me, Ellis): Ticket to Ride Card Game, Steam

Jerusalem session report (Nadine): Endeavor, It's Alive

Movie reviews:

Hugo: A sweet movie about a French orphan boy that intersects lightly with the vaguely true early twentieth century story of the filmmaker Georges Méliès. Hugo is left to wander the crawl spaces of a French train station, passing his time winding the clocks (a job supposed to be done by his neglectful uncle who has disappeared) and trying to complete the automaton his father salvaged from a museum and was trying to fix before he died. Hugo is missing a heart shaped key for the automaton, and, wouldn't you know, it turns up around the neck of a cute girl his age who takes an interest in him. The girl is the granddaughter of a grouchy but sad watch and toy seller who takes Hugo's sketchbook on the automaton after catching Hugo stealing parts from his shop. There's more to this grouchy man than meets the eye. Meanwhile, a wily buffoon of a French station inspector parody is out to nab wandering orphans (to send them to the orphanage) in between shyly courting a pretty flower girl in the station.

Somehow everyone and everything magically fits together in the exact way that things don't in real life. But this is the magic of movies, eh?

The story is sweet, as I said, and lovers of cinema and steam-punk especially will love the movie. The automaton in the movie is actually based on three real automata that were built in the 1700s, which were actually incredible. The only thing I really didn't like was the score: the entire first half of the movie and much of the second is scored with that light French accordion music that is supposed to evoke period and romance, but which I find grating.

The Tree of Life: A movie that everyone either loves or hates with a passion. This is an art film, rather similar to the art films of the 60s or 70s, where there is little in the way of plot, the main flow (such as it is) is inter-cut with shots of the universe, nature, or life, and whispered voice-overs pound home existential questions or sharp emotions. The first part of the film is impressions of a happy 50s childhood - loving mom and some children - followed by the news that one of the kids died at age 19, followed by one of the other kids - now a man in his 50s - reflecting back on his childhood. The second part, the largest of the inter-cut segments, is about 25 minutes of evocative astronomical and biological film that roughly traces the origin of the universe, the Earth, and life. The third and largest part is more scenes from childhood, this time giving you the love-hate relationship that the boy had with his father and some other family dynamics. The last part is a surreal walk through the sand with various characters past and present affecting some kind of relationship, or not. At the end we flash back to the present and the man in his office.

Is it good? Obviously this depends on what kind of movie you want to see, how familiar you are with the art movies of the 60s and 70s, and how much you can take of pretension mixed with beautiful visuals and nostalgia. Yes, it's good. If for no other reason that the filmmaker tried to do something a little unusual, which should be applauded. In the case of The Artist, another highly stylized movie from last year, take away the beautiful style and you're left with some great acting but a mediocre rehashed plot. In this film, take away the beautiful style and you're left with some very evocative film-making. The scenes of fifties childhood are poignant and painful. Honestly, the second part (the evolution of the universe) didn't do much for me, and I count myself among those who don't see its point. The rest was captivating.

Thứ Năm, 15 tháng 3, 2012

New RTS releases: 0 A.D. and Zero-K

Hot news of today is the Alpha 9 release of 0 A.D.:


Main additions are the Roman faction, a new combat concept and new trading system. The new combat concept allows for a strategic selection of your troops to counter certain units (spearmen are better against cavalry and so on) and the trading systems allows for setting up trade routes etc.
Oh and they are still looking for contributers ;)

A little bit less hot news, but still quite recent, is the new version 1.0.3.3. of Zero-K, a cool RTS set in the future (if you are a regular reader you should know it ;) ).


It now runs on the recently released 87.0 release of the SpringEngine and also features a new faction: the amphibious bots.
Sadly their interesting meta-game PlanetWars is currently closed for reworking, but the next round will happen at some point for sure.

Thứ Ba, 13 tháng 3, 2012

Trophy 2.0: championship, shop, load/save

Trophy's shop

The top-down racing/shooting game Trophy 2.0 brings championship, shop, key configuration, load/save features and lot of code refactoring. It requires ClanLib 1.0, which unfortunately fails to compile on Arch Linux.

If you too can't get this game to run, there's still Bandit Racer for playing in the browser.

10 More Movie Reviews

Game Change: Game Change joins the ranks of unnecessary made-for-TV movies about contemporary political events. Today, every public move and speech by a political figure is already on YouTube, individually or in compilation. We can hope to gain from a movie like this insight or revelation about their private life, behind-the-scenes; Game Change gives us some of this, but it's hard to know how seriously to take it since it's all one person's point of view (it's based on a book about the experience, but based on the experience).

This is the story of Sarah Palin's move from obscure Alaskan governor onto the national stage, the controversy and ridicule that attended her apparent lack of preparation and knowledge, and her eventual shift toward independence. The movie paints Sarah as truly ignorant and incapable, just as the left supposed her to be, while also humanizing her as deeply hurt by the mockery she endures for it. She was apparently well-loved in her home state; it's hard to understand how a governor could be as absurdly ignorant and incapable as this movie portrays; then again, it was just as hard to understand it in real life.

Julianne Moore is very good and very Sarah-like, of course, while Ed Harris is not very McCain-like at all. The rest of the people were unknown to me, so I couldn't say if they were accurately depicted. What I can say is that investigative journalism would have served us much better than this movie, and have been just as interesting and entertaining. Don't go out of your way.

The Descendants: Yet another in a series of George Clooney set pieces (Up in the Air, Michael Clayton, The American) with a simple story and little in the way of anything important to say. These films are entertaining, well-acted, and even artful and thoughtful. But at the end of each one I thought, "That's it?" They're like TV dramas.

George plays a guy returning to his family on Hawaii to deal with his wife who was in a boat accident and is now in a coma and to settle the immanent sale of a piece of family property. There is a little surprise early on, but none by the end. The eldest daughter is a movie-cliche: our first scene with her is "Miss Rebel", drugged up, sexed up, and rebellious, but this first scene is used only as a foil for the main character; for the rest of the movie she's the dutiful tag-along daughter and her rebellion is apparently forgotten. George is in fine form, as usual. Worth watching on an airplane ride. The score will make you fall in love with Hawaiian music.

The Decoy Bride: A small, low-budget Scottish-made formulaic sitcom, cute as these local low-budget movies tend to be. Famous bride and groom escape to Scotland to try to hold a wedding away from the press, and a local pretty but down-on-her-luck girl is used as a "decoy" bride to deceive the press. She ends up spending a lot of time with the groom, arguing with him (she thinks he's stuck up, he thinks she's low brow), etc, etc. Works, but barely.

Midnight in Paris: Woody Allen cannot cast anyone but himself as a protagonist in his movies, even when it's not him. Owen Wilson plays ... Woody Allen in Paris, trying to write a book while his rich pretentious fiance, her friends, and his soon-to-be in-laws make plans and go shopping and touring. While wandering Paris late at night, he catches a midnight car that takes him back into the early twenties and into conversation with his favorite famous authors ... not the authors, actually, but people with the names of famous authors who act like the books they wrote: a Hemingway who acts like a Hemingway novel, F Scott Fitzgerald, Gertrude Stein, etc. This happens every night, while serving as a muse and revelatory process for him.

It's not a grand sweeping movie like some of his major movies, and we're all tired of Woody as protagonist. It's pretty clear where his relationship with his fiance and her pretentious friends is headed. But it's still fun to watch the caricatures on the way. It's best if you know at least something of the people being caricatured.

My Week with Marilyn: The story of Marylin Monroe's shoot in England with Laurence Olivier, which was a disaster from beginning to end - apparently Marylin couldn't act worth a damn, was always late for shooting, and suffered from a severe (and justified) lack of self-confidence, and Olivier was so appalled that he blew up constantly and wouldn't shoot movies again for a long period after. The story actually focuses on one of the minor directors (the "Third") involved with the shoot, who becomes Marylin's plaything and confidant during the shooting, much to his star-struck bemusement.

Michelle Williams doesn't quite look like Marylin, but she plays what seems to be a near enough approximation. It's fun to see a little behind-the-scenes about people you kind of know about, but again, it's hard to know how much is true. It's a fine movie, in particular Kenneth Branagh as the pateince-tested Olivier.

The Vow: A romantic comedy regarding memory loss with Rachel McAdams and Channing Tatum. Rachel is fetching as usual. An accident robs Rachel of her memories of her marriage and her flight from her family, returning her brain to the middle of her youth where she was still living with her family and engaged to someone else. And so she is now - again - still in love with this someone else and has no recollection of why she fled her family; her family are overjoyed about this, and the loser is her husband, who struggles between trying to help her get her memories back and having to let her go. Meanwhile, the past may just repeat itself.

This is actually based on a true story. It's well done, nice and romantic, and sweet in the right places. I think this movie continues a pattern of artist wives with hard-working sensitive husbands (c.f. The Time Traveler's Wife also starring McAdams, Ghost, etc)

Young Adult: Charlize Theron plays a formerly popular, now spoiled brat, who graduated high school some time ago and who, when she hears that a formerly popular high-school buddy has had a new baby, decides that what she needs in her life is him. So she goes back to her home town to destroy his marriage and win him over.

Having described the plot, I can't tell you if there's much more to the movie than you can get from the synopsis on IMDB. I read it because I got bored about half-way through the movie, as there was nobody to root for and not very engaging.

The Fantastic Flying Books of Mr. Hugo Morris Lessmore: This short won an Oscar for short animation; the link is to the entire movie on YouTube. Do you remember the opening montage scenes from Up? It's a little like that, but without the woman. It's a silent film, beautifully crafted.

Inception: I resisted watching this for some time because I'm tired of movies that suddenly reveal to you that what you thought was reality was actually a dream (within a dream). Dreamscape said all there was to say about this, or perhaps Waking Life, or any horror movie ever written.

Which is why I thought the beginning of the movie was boring. To my happy surprise, there is none of that nonsense in the rest of the movie, which, assuming you can follow it, let's us know in exactly what level of dreaming we are at all times. I admit that I cheated: I read the excellent synopsis on IMDB first, and thus found it very easy to follow the story. And what a fantastic story and movie it is.

It borrows some elements from other movies: Dreamscape, assembling the team scenes from Ocean's 11, coming to term with your wife's loss from just about any movie dealing with the subject. But most of the movie, and the way it's assembled, breaks new ground. The film is tight, the acting superb, the cinematography perfect. This ranks up with the best sci-fi movies of all time.

Withnail & I: This 1987 black comedy is widely regarded as a cult classic in Britain. It's the story of starving actors waiting for some good calls to come in, disgusted with life, and disgusting in habits, who head out to a vacation home of one an uncle for a change of scenery. Of course, they can't escape themselves, their poverty, nor their flagrantly gay uncle.

It's nearly all pointless and plot-less, and filled with what the British confusingly consider to be funny scenes, such as being disgusted, being disgusting, and being pursued by a pathetic middle-aged gay and portly uncle in the middle of the night. For all that, it's wonderfully acted and contains quotable lines nearly every minute. I didn't consider it entertainment, exactly, but it was interesting. More theater than movie material.

Thứ Sáu, 9 tháng 3, 2012

Xonotic 0.6 released

For those not playing with the autobuild releases, I have good news! A new version of the totally FOSS, competitive multiplayer FPS Xonotic has been released.

Find the released announcement and download links directly here.

The two most important feature additions are a stats tracking system, which can be found via this webpage.


And the addition of client side scripted player-models, which probably doesn't say much to the regular user, but from a developer's point of view it is a pretty great thing ;) Expect many cool advances to come from this over the next couple of months.

Oh and try also the Overkill server, which runs a cool mod with totally new player-models and weapon mechanics, combining insta-gib with a more complex game-play etc. (in Xonotic, server admins can decide to hosts mods and players are automatically supplied with all needed files when joining the server).

Let's hope this new release will increase the player-base a bit, as this game really deserves more attention.

Raanana and Jerusalem Session Reports: A Look at The Castles of Burgundy

Raanana games played: Dvonn, Tigris and Euphrates, Race for the Galaxy, The Pillars of the Earth, The Castles of Burgundy, Boggle

Jerusalem games played: Bohnanza, El Grande, First Sparks, Lo Ra

My brother Ben and family came over for Purim seuda. After dinner, his youngest pestered us to play Dominion, but all I could muster up strength to play was No Thanks, which we played twice.

Thứ Năm, 8 tháng 3, 2012

OpenMW 0.12: Character Animations

image: Sky in OpenMW (scheduled for 0.13)

OpenMW 0.12 has been released:
This release notably includes NPC and Creature animation, though no A.I. has been implemented, so animations must be activated through console commands. Please review the following:

Regressions:
  • Sounds other than music not working
  • Scroll and button background graphics in launcher not working in Linux package
Important notes:
  • You must remove all old openmw.cfg files in order for the automatic detection of Morrowind installations to work.
  • If the data path is set manually and it contains spaces, it needs to be put inside quotation marks.
Changelog:
  • Various rendering fixes and optimizations
  • Refactored engine class
  • Automatic package building
  • Various build fixes and cleanup
  • Various configuration fixes and cleanup, including detection of existing Morrowind installations
  • Basic NPC/Creature animation support added, must be activated from console
  • Basic implementation of Journal Window added
  • Fix for local scripts continuing to run if associated object is deleted
  • Fix for crash when taking screenshots
  • Fix for crash when visiting Akulakhan’s Chamber
  • Added catching of exceptions thrown in input handling functions
  • Fix for NPC Activation not working properly
  • Allow the player to move away from pre-defined cells

Thứ Tư, 7 tháng 3, 2012

Unknown Horizons Multiplayer Session March 10, 4:00 pm GMT

image: Unknown Horizon's multiplayer menu

There have been six updates on Unknown Horizon's blog this year alone and their latest is an invitation to a multiplayer gaming session.

Saturday, March 10, 16:00 GMT (convert to your time zone)

You will have to get and compile the development builds for Linux, Mac OS X or Windows but the guidelines are extensive and you can get real-time support via IRC, so don't let that intimidate you. :)

images: showing off Unknown Horizon's multiplayer chat

Arx Libertatis: promising GPL engine for proprietary RPG

Arx Libertatis logo

Arx Libertatis is the name of the GPLv3-ed Arx Fatalis (proprietary game) engine. It features a unique "draw symbols to cast spells" magic system and has an own scripting engine (described as "a mess, but at least a human readable mess").


The game engine runs the proprietary game with tolerable lag in some game areas on an ASUS EeePC 1000H netbook on Linux and I am close to completing the game from start to end. It can also be compiled on Windows and OS X. A stable release is not yet finished.

Can Arx Libertatis be used to create a free-as-in-freedom game?

No. Not yet.

As-is, i don't think creating custom models, etc. will be easy. We will add support for more common formats in the future, but for now our focus has been on porting and cleaning up the engine and there is still lots to clean up.
dscharrer of #arxfatalis

While image and sound files are in common formats, 3d models are in a format that mostly has not been explored.

If you're interested to dig deeper into the project's status, I recommend starting with reading the mission statement and filetypes wiki pages.

Thứ Bảy, 3 tháng 3, 2012

Shabbat Gaming

Eitan and Emily joined me for shabbat, which was nice.

Friday night I had a family over as well, and they had some sharp teenagers. It is now typical for Anglo teens to have heard of or played a few decent games - Settlers, Ticket to Ride, Tigris and Euphrates - at least in the communities I've seen. Which is odd because the games are only available in Israel in a few select places and even then only Settlers and Blokus. I know a few dozen families that can trace their game playing to me, but I don't know where the rest of them got it from.

After dinner the teens stayed to play RoboRally with us. I don't know who selected it, but we were six people and the teen boy was keen to play it. He really loved it, and he won, too. I'm still not sure how. I proceeded precisely and without interference towards my goals, while he got knocked around and fell into a pit. Only two rounds I didn't get the cards I needed and I rotated in place. But he beat me by one round.

The teen girl had a good time, but she didn't really grok the game strategy and so played (deliberately) random cards for a while. It was amusing, since these didn't do too badly for her. She says that she's better at other types of games.

Saturday I had Abraham and Sarah over for lunch as well. After lunch we played two games.

We started with Through the Desert (some of them said they might have played this once before but didn't remember it). It went well. Sarah and Emily both liked it a lot. Eitan started by cordoning off a large corner of the board without any opposition (16 hexes, plus the tiles in them). I floundered about here and there and everyone, especially Abraham and me, thought I was losing. My saving grace was that I had majorities in two colors; probably because the others forgot about the majority scoring at the end. I came in second with 58, one point behind Abraham.

Eitan then taught me, Abraham, and Sarah how to play Glen More, a game that's on my wishlist. I liked it a lot, and I hope to pick it up. It's a small box game from Alea that plays like a big box game (much like Louis XIV does). The game is build around a rondel, where every step on the rondel had a square building you can acquire, with new buildings replacing the ones taken.

Turn order is "whomever is in last position", so you can skip forward to a newly revealed building if you really want it, but you sacrifice some of your turns to do so. To balance this, you also lose three points for every building you acquire, so every building you take has to net you (on average) three points or more.

The buildings either give you cubes in any one of five colors, let you trade cubes for points or a commodity, give you cards, or give you workers and let you move your workers around. You can only place new buildings near your workers, so you have to keep moving the workers to the edge tiles; you can also move workers off the board. Every time you place a building, you activate the building and each other building touching it (in 8 directions). There are three scoring events, and each gives points based on the number of commodities, cards, and off-the-board workers that you have. Your score is based on the difference between how many of something you have versus the player who has the least of that something.

I concentrated on workers. Eitan got some great interim scoring going, repeatedly placing buildings to net him cubes and them convert them to victory points, so I thought I was losing badly. I ended up snagging a special scoring tile that doubled my points from workers off the board, however, so I made some back. In the end, I came in second place again, two points behind Emily. Abraham tried to take a minimal amount of tiles to avoid the -3/tile effect, but he didn't gain enough points to make that worthwihle.

An interesting game.

Thứ Sáu, 2 tháng 3, 2012

TremZ aka Unvanquished 1st alpha released

Hmm... the previously mentioned TremZ project, which btw changed name to "Unvanquished" (which I find much less catchy than the previous name) has released as promised their first alpha on the last day of February.

However as I can't get it to run on Linux (nor on Windows for that matter), I will have to rely on forum postings from which I extract that it really is an alpha and you shouldn't get your hopes too high that it is much more than Tremulous at this point (graphics and game-play wise)...

WIP Unvanquished playermodel

But try it yourself... if you are on a non-optimus system it will probably work fine with Windows ;)

Edit:  A somewhat controversial split-up seems to have happened in the development team. Read here about one side of the argument... you can find the over side of the discussion also via the forums or the irc channels. Not sure what to make of it, but I will keep you informed as soon as the dust has settled ;)

Thứ Năm, 1 tháng 3, 2012

Raanana and Jerusalem Session Reports

Ellis in Raanana: Age of Industry

Nadine in Jeruslaem: R-Eco, Alhambra, Lo Ra

Eitan and Emily are coming for shabbat, and Abraham and Sarah will join us for lumch, so expect some games played over the weekend.

I Recommend Handyman Tzvi Lefkowitz

If you live in the Jerusalem or Beit Shemesh area, I've used Tzvi Lefkowitz (aka Handyman Tzvi) a few times now and I highly recommend him. He is that rare combination of honest and competent who goes above and beyond what is asked for and yet still charges reasonably. He has come in especially from Beit Shemesh to Jerusalem to fix various electric issues in my apt (a/c, dud chasmal) and he always knows exactly what to fix and how. He is also such a sweet guy!
 
Phone: 0544985298

Disclaimer: I am not affiliated or related to him in any way. Just a happy customer.