Thứ Ba, 31 tháng 12, 2013

Happy New Year

Researching companies for the Game Industry Survey is taking far longer than it should, because I'm checking the email addresses and actual activity of around 11,000 companies (last year, if the website responded I assumed all was well and moved on). What exactly does one do with a game industry database with 10,000 up-to-date contacts (aside from sell the database, which I don't intend to do)?

My book is still on hold, oh well. And I have another  - nice - distraction, and the usual mundane distractions. Oh well.

I'll pick up the pace in the distant future, so don't unsubscribe just yet.

Have a great year, keep gaming, and spread a little joy and love why dontcha?

Yehuda

Thứ Sáu, 27 tháng 12, 2013

Torque3D seems to finally get a Linux port!

Following the release of the Torque3D engine under the MIT license (latest release 3.5 here), there was a lot of back and forth regarding a port to Linux (the engine actually used to have a good Linux port, but that one was dropped a few years back). At some point there was even an official Kickstarter crowed-funding attempt, which however failed to reach the estimated funds (but nether the less more than US$10k were pledged). After that things quited down, but several people continued developing a OpenGL renderer and Linux port.

Now it seems like all these efforts seem to be near a somewhat usable Linux port or at least that's what I understand by following this forum thread.

Torque3D running on Xubuntu 12.10

In the short term the most interesting application of this Linux port is probably that the creator of RotC has announced on his currently running indigogo campaign to liberate (and update) the game, that now there will also be a Linux port.

Great news if you ask me, so don't forget to pledge some of that Christmas money you got towards reaching the funding goal (currently $388 out of $1500, with 36 days left). Let's make this happen!

Edit (nearly forgot): these two projects related to Torque3D might be interesting to follow: Project GREED and Zentense.

Thứ Tư, 25 tháng 12, 2013

December RTS updates

Merry Christmas from FreeGamer!

As a nice present from the 0 A.D. team, the new Alpha 15 Osiris was released today:



Lots of great new features and especially multiplayer games should be now much easier to do with hosting improvements and a lobby for browsing available games.

Another open-source RTS engine (using Mono/C# though) has also released a new version: OpenRA. Currently it is still geared toward running an assortment of older Command & Conquer based games, so you need to own these for the data. But this release adds lua scripting for the creation of custom missions, so maybe someone will come up with a libre game to run on this engine.

Last but not least, a new version of Warzone2100 was released about a week ago. This one actually includes some higher resolution textures, which is hopefully the first step to officially integrate all the awesome new art assets from the art revolution project.
Speaking of WZ mods: There is also an interesting new tower-defense mod currently being developed.

Thứ Bảy, 21 tháng 12, 2013

Let's Play Permissions for Open Source Games With Free Art

Let's Play (LP) is an uprising form of previewing and experiencing video games.

While a review summarizes the experience, a LP allows to look a player over their shoulder and indirectly experience the game from one perspective in its entirety - if both Let's Player and viewer have the endurance.

LPs have many styles: non-commented, informational, humorous... And their production quality varies too, be it video, audio or presentation.

Example of a Let's Play video in its natural environment

Some creators of LPs ("LPers") earn money using YouTube's monetization features. When they do, YouTube's semi-automatic moderation process starts paying more attention to the videos' compliance with copyright.

Sometimes, LPers will contact game developers to receive permission to create LPs. To many creators of games, LPs are a welcome form of promotion and they will always say yes.

Clint Bellanger of FLARE released a Let's Play policy, which elegantly covers both the situation in which a game's art assets are CC-BY-SA 3.0 licensed and where all copyright belongs to one person.

FLARE is a collaborative effort of many artists who agreed to release their art under CC-BY-SA 3.0 and I think that FLARE's LP policy reflects the intention of the license very well.

A complicated case might be a game which contains art that is under the GPL, which could be interpreted in a way, that requires the resulting video, as well as video project files to be made available under GPL as well.

In theory, any LP could be considered "fair use". However, for-profit use and use of large portions of a work are often considered as not being "fair use" - for example by YouTube.

For game designers, I consider LPs to be a valuable resource, allowing to look up features or part-experience gameplay, where acquiring, installing and playing the game would be impossible, due to time restrictions.

I recommend looking up games that you have fond memories of or which you always wanted to try but the installation effort was too high on lparchive.org or just YouTube's search function with "let's play" in the query.

If YouTube's HTML5 doesn't work for you, youtube-dl will allow you to circumvent flash player issues (monetized YouTube videos appear to require flash).

Thứ Tư, 18 tháng 12, 2013

Reminder: 1 week left to vote

Voting for the Linux Game Awards January 2014 will come to an end in about one week (24th of December).



So if you haven't voted yet, don't waste any time!
You can read more about the award in this older blog entry.

Thứ Hai, 16 tháng 12, 2013

Warhammer 40,000: Dawn of War II – Chaos Rising

Developer: Relic Entertainment
Publisher: THQ

The expansion pack to Dawn of War 2 picks up where the previous game left off, the Blood Ravens saved Aurelia sector from the invading Tyranids but now find themselves sieged by the Chaos Space Marines' Black Legion.

If you finished the original Dawn of War 2 you can import your saved game, allowing you to start off with better gear and at a slightly higher level, it's a nice feature but it's not mandatory as your old gear quickly becomes outdated due to power creep.

At first not a lot has changed in the campaign's gameplay as you're only given a few new locales as well as a new unit to control, the Psyker Jonah whose role is similar to that of a spellcaster. As the story progresses you learn of missions and combat gear that can either corrupt or purify your squads. Depending on how these are played out, the plot will branch somewhat and can even result in one of your officers betraying you.

Unfortunately this corruption/purity mechanic is severely underplayed, even while playing on the hardest difficulty I never felt pressured to follow either side. Considering how one of the characters keeps warning you how the forces are chaos can easily corrupt any man I was expecting missions with catch-22 type objectives, difficult moral choices or really, anything that would 'force' the player to become corrupted, but those never occurred. 

Even worse is the fact this campaign is painfully short, the original Dawn of War 2 took me two to three time longer to finish and while the different endings and slight branching paths bring some replay value, I'd sooner recommend you just watch these on YouTube.

I also didn't really like how most of your missions are relegated to you fighting Chaos Space Marines, the Orks, Eldar and Tyranids barely make an appearance and when they do it often comes with a really flimsy excuse plot-wise. Despite all this, the developers did try to mix it up a bit, one of the new areas has you doing missions in a Space Hulk! Sure it played just like every mission, but as a fan of the old Space Hulk videogame (I never played the boardgame) I loved walking around in terminator armor gunning down genestealers.

Multiplayer-wise very little has changed other than the addition of the Chaos faction and a new unit or two for every army, though none of it matters considering Games For Windows Live will shut down next year, ending any possible multiplayer interaction with it.

Overall, Warhammer 40,000: Dawn of War II – Chaos Rising is a nice enough expansion, it had great ideas and its heart is in the right place, but the campaign is too short, the corruption mechanic is underdeveloped and while I appreciate the different endings, they're not really enough to warrant a second playthrough. Still it is a nice addition to original game, if you enjoyed Dawn of War 2 chances are you'll enjoy this one, if you didn't care for it or were on the fence, I doubt there's anything here that will sway you.

Pros:
- Same tactical gameplay, albeit somewhat improved
- Slight branching paths and different endings encourage replay value
- Corruption/Purity mechanic can be interesting at times...

Cons:
- ...but it's underdeveloped
- Short campaign
- Orks, Eldar and Tyranids are mostly forgotten in the campaign

Final Grade: B-

Packaging review to come soon

Thứ Bảy, 14 tháng 12, 2013

Tales of Maj'Eyal (ToME) version 1.1.0 and Steam edition

The great roguelike RPG Tales of Maj'Eyal (ToME) is available as a new version (1.1.0) nicknamed "Full Steam Ahead". Here is a slightly older trailer for version 1.0.5.:



Release highlights:

  • New necromancer tree: Animus
  • All achievements now feature beautiful 128x128 images
  • Improved Alchemist interaction with its golem
  • Tons of fixes and balance adjustements
  • Many improvements for addon creators, including a way to enable debug mode and a tool (inthe debug menu) to register and upload addons to te4.org directly from the game.
  • Includes a Fez. Fezzes are cool!
Interestingly it has also been "greenlit" on the popular game distribution channel Steam, so if you want to donate to the developers you can also do it by buying ToME through this channel. The currently discounted version includes a DLC with an updated UI (and the hint for a Steampunk themed extension) which seems to me like a planned way of funding the development of the game in the future.

Chủ Nhật, 8 tháng 12, 2013

Help to ROTC:Ethernet to become fully open-source

The creator of the nice, but pretty niche, freeware game (but with Creative Commons licensed assets) Revenge of the Cats: Ethernet has just informed us that he started a Indiegogo campaign (target US$ 1500) to liberate the game.



The current version still runs on an old closed source build of the Torque3D engine, but with the somewhat recent move to MIT licensing, it has now become possible to go fully open-source.

According to the author:
All I need is about a month's time and some cash to make it happen.
So lets give him the help he needs ;)

The only not so great part of it is that the Linux port of the Torque3D MIT engine is not yet available. Several people are slowly working on it, but after a failed attempt to crowd-fund it, there seems to have been some setbacks.
But optimistically speaking, this could give it the needed push to also motivate the finalization of a working Linux port.

Thứ Bảy, 7 tháng 12, 2013

Movie Reviews: The Hunger Games: Catching Fire, Gravity, Frances Ha

The Hunger Games: Catching Fire: Jennifer Lawrence, Josh Hutcherson, Woody Harrelson, and the rest are back in the second installment of Suzanne Collins' fantastic book series. The first movie was great, and so is this one. Jennifer is a particularly sensitive and strong actress; everyone else also do fine. Cinematography, directing, etc are all fine.

I can forgive the movie for leaving out certain elements of the book, even though I don't know why they did. Some parts of the movie seem to be rushed, when they might had more effect with more screen time. I wouldn't have been unhappy with a longer movie.

The movie follows the book: Katniss and Peeta have to maintain the illusion of being a happy couple in order to convince the country that their last act in the previous games was done out of love and not out of defiance to the government. But it doesn't seem to matter, since uprisings are spreading, and everything they do seems to inflame them. The ending is a cliffhanger. Like the last movie, the politics only peek in here and there; the bulk of the movie, even more than in the books, is about the game. The real uprising is saved for the last book (which will be two movies).

Gravity: A tour-de-force 3D movie that I unfortunately saw only in 2D. It was still plenty gripping. It's basically a 90 minute disaster movie. Some astronauts are in space and experience severe catastrophe, including separation from their spacecraft, due to space debris. If you've seen the trailers, that happens at the start of the film (after a short calm setup scene).

I think ANYTHING said about the film is a spoiler, so here are some spoilers; I will try to make them as un-spoiling as possible. Several more incidents and settings take place over the remainder of the film. Even though things go wrong over and over again, these settings and possible salvations seem to be awfully conveniently located. There is speculation on the Interwebs to the effect that much of the movie starting from one of several possible points until the end might be a hallucination; this speculation is due to the unlikely conveniences mentioned above: if the movie were to have been set in the present, these settings are not now where they are depicted to be in the movie. As far as I'm concerned, since the movie takes place in the future, or some kind of alternate future, and since it's science fiction, we just have to go with it.

I've never been a big fan of Sandra Bullock, except for her outstanding performance in The Blind Side, but here she is even more outstanding. Every detail of her acting, from the tension in her neck to her breathing patterns is spot on perfect, which is no mean feat considering how much of the movie had to be constructed around the actors in a studio. Between Jennifer Lawrence in The Hunger Games and Sandra here, it should now be established that strong women actors can handle the lead role in action movies. Hopefully this will be a trend.

Frances Ha: I really wanted to love this quirky character movie with Greta Gerwig, but I only liked it. Greta plays Frances, the very definition of graceless. She's enthusiastic and happy-go-lucky, but has not a whit of social sensitivity and her dancing, while functionally able, looks more like lumbering. She starts out with some things: a boyfriend, a very close woman friend, a job and the possibility of more (and I'm not sure how she got all of those things, considering her lack of grace), but gradually loses them all (to more or less extent). Only, her complete self-deception causes her to not acknowledge that all these things have happened, until she must finally come to terms with it.

I really liked the friendships and relationships depicted in the movie. They were very natural and realistic, something you don't often see in movies that rely on Big Fights and Big Drama. Here, it's just a quiet drifting apart. The acting and directing are fine. What bothered me was that the coming to terms with it simply happens and then not much else does.

The movie seems like a slice from of a Whit Stillman movie, only Frances would be one out of six other characters all sharing the screen. Just Frances' story seems a little weak on its own. Still, I liked it well enough.